US Treasury Secretary Janet Yellen’s four-day visit to China concluded on Sunday, marking no apparent thaw in ties between the two superpowers. This is the longest period of poor performance since 2010. This was the biggest decline in the index in five years and the third biggest since its launch in 2011.Ĭiti’s China Economic Surprise Index has now fallen for 11 weeks in a row, showing how poorly China’s post-lockdown economy has performed relative to consensus forecasts. With deflation set in and growth slowing, it’s no surprise that China’s stocks, bonds and currency are subject to cash.Ĭhinese banking shares fell 10.5% last week as measured by the Hong Kong-listed Hang Seng Mainland Bank Index. These figures show the challenge China’s central bank and government are facing to improve the economy. Annual producer price inflation, already the most negative since 2016, fell to -5.0% from -4.6% in May. It appears that the impact of price pressures on deflation will continue in the coming months. As recently as January, annual CPI inflation was running above 2%. ![]() Much of this is due to sluggishness in China’s markets, and on Monday leading indicators from the region’s biggest economy will begin the trading week.Īnnual consumer price inflation for June is expected to hold steady at just 0.2%, bringing the monthly rate to 0% compared to -0.2% in May. The MSCI World Index is up 11% year to date. MSCI’s broadest Asia ex-Japan index declined 1.5% last week, a third straight week of no gains, and is flat for the year. However, Asian markets continued to underperform.
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![]() Head to a shopkeeper, prepare to throw an item again so the option to sell appears with the merchant.Hold the same items again, unpause, and land on the horse.Make sure that there is at least 1 item left in the inventory not being held. Pause the game before landing, and hold one of each item to sell.Equip any cheap item and hold the throw button as Link jumps off aiming to land on top of his horse.Find a high ledge to climb with the player's horse directly at the bottom.Hold Smuggling allows Tears of the Kingdom players to sell the same set of items that the game thinks is being stuck in a held position over and over until the maximum rupee amount of 999,999 is reached. Known as Hold Smuggling, this latest glitch comes from a YouTuber named Gaming Reinvented. RELATED: Zelda: Tears of the Kingdom Player Builds Electric Vehicle Powered by Lizalfos ![]() As of the latest version of Tears of the Kingdom, players have discovered a new way to duplicate items for easy money. Throughout each of the updates that Nintendo has issued to this point, players have discovered the existence of glitches and exploits which could be used to duplicate items like gemstones, giving them a highly valuable stack that can be easily sold. ![]() While there are plenty of legitimate ways to earn rupees, mainly through selling off items and resources, many Tears of the Kingdom players have instead turned to item duplication to simplify the process even further. Surprisingly, the rupee is a little harder to come by in Tears of the Kingdom, forcing players to come up with more creative ways to earn some money to afford some of the more expensive items like house building at Tarrey Town. The rupee is the Zelda franchise's defacto currency that allows Link to purchase all sorts of items and outfits across his various adventures. A newly discovered rupee glitch can help Zelda: Tears of the Kingdom players get rich very quickly without much effort. ![]() "In general the amount autonomy for concept art depends on the needs of client and specifics of the task," Cross wrote. ![]() This is only visible in the story editor. Developers would tell him what they needed, and he'd produce the art.Įditor markup for Dead Space 3 concept art. It was a process that forced him to become "pretty close to nocturnal" between carving out time for his family.Ĭross enjoyed the autonomy that remote work offered him because it allowed a certain amount of freedom. But Cross didn't do his work from the developer's Redwood City, California studios, which he only visited "a handful of times." He created his art remotely, he told Polygon in a recent email. He continued working with Visceral on the third installment of the Dead Space series. ![]() At Portland's Cinco Design, he also worked on Need For Speed titles, among others. He got his start in the video game industry working on Dead Space 2 though a friend of his who had written a draft of the space horror story. He moved to Portland in 2002 and spent time working at Nike and teaching illustration at the Art Institute of Portland. Originally from the Bay Area, Cross graduated from the Academy of Art University in San Francisco, where he received a BFA in traditional illustration. Working with Visceral Games, Cross coordinated with art directors and environment leads to paint the frozen landscapes and corridors, vehicles and characters that would set the visual tone for the recently released game.Ĭross shared some of that artwork with Polygon recently and told us about his journey from art school to working remotely to his current position in an office working on a highly anticipated upcoming title. Joe Cross' artistic influence is everywhere in Dead Space 3, and you don't have to look any further than his concept art to prove it. ![]() Diablo 4 was introduced at BlizzCon 2019 in November, a year after its controversial absence at the 2018 convention where instead a mobile take on the series, Diablo Immortal, was shown off to negative fan reaction.The ability to play Diablo with a controller arrived with Diablo 3's port on consoles, and while it was met with praise from fans, Blizzard shot down any chance of the feature arriving on the PC version, as everything from the UI to the pace of the gameplay was altered to fit the controller. ![]() The post also discusses the design of a new enemy class, as well more details on how local multiplayer will work and be improved upon from the Diablo 3 expansion Reaper of Souls.In the post, Blizzard also confirmed that any ability or skill customized to any key or button on keyboards and controller, including the ability to separate action and movement commands from the left-click button on mice, a notorious aspect of the franchise given how often players click to move and attack in any given moment.Much of the blog post concerns unifying the PC and console user experiences without simplifying either, given it’s the first time in the series an entry will launch for both platforms simultaneously and the first time the PC will have controller support. |
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